Keynote – Brad Waid

Changing tools  – From scroll to book

What would our students share about their learning? Are we preparing them for ‘Their Future’ or for ‘Our Future’?

Example of Cargo Bot. The relationship is what’s important; tools keep changing.

The changing world that we may not fully understand (e.g. popularity of games such as League of Legends, Youtubers etc.)

Link to Storify – collection of tweets.

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World without order – Citizenship through Minecraft

Campbell Potter shared his use of Minecraft with Y9 Social Studies classes. I’ve experimented with this in the past but haven’t got past the intricacies of setting this up with multiple platforms and paid for accounts. Here the technical setup you need in order to have students interact in a shared world/realm:

Two Options:
1) Paid for Minecraft apps ($10 for mobile) with mobile devices then set up Realm on mobile-but only 10 users at a time in the realm

2) Paid for accounts (lap top and mobile) and run on laptop with the Minecraft app (unlimited number in the realm)

Minecraft Education (https://education.minecraft.net/how-it-works/tech-specs)
Possible free alternative is Mine test (https://www.minetest.net/#about)

Structure of unit – Orion Prime

1) Set up an undeveloped ‘realm’


2) Have a government and divide class into ‘Ministries’

3) Ministries organise Work team plans for the two teams of 4 (8 in total) to complete within an agree time period.
4) Learning comes from reflection via Seesaw on their experience based around citizenship:


Other ideas
Work individually to design machines, build tools and buildings related to unit of study

 

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The innovation stream – interdisciplinary innovation at Howick College

Student’s choose to go into Innovation Stream (other options are Sport in Education, Learning Support etc)

Focus on the 6 C’s which is the content. Context are the subjects e.g. Maths, Science etc.

Similar structure to TBC’s Inquiry programme (15/25 hours in IS). A term per unit: Eg Housing Crisis, Transport and Technology, Future of food and food systems, Colony development.

No Learning Intentions or Success Criteria, each session starts with a Learning Spark.

Some push back from other subject areas about content coverage in the Innovation Stream.

Reporting involves the 6C’s as well content assessment.

Neat idea for designing a lander and a rover for an ‘eggstranaut’. Needed to survive a 7 m drop then roll down a ramp. Had to do physics calculations etc.

Edge projects (Living on the Edge of one’s competencies)  – similar to passion projects.

Resources

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GetGame: Fostering collaborative learning in a gameful context

Workshop notes

Presented by Bron Stuckey

Link to collaborative notes and  collaborative slides 

 

Examples of games:

Get Game Hub – sharing teacher stories about using games in classrooms

Key takeaway – learning should be FUN!

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Keynote by Eric Mazur-Innovating education to educate innovators

Lecturing hasn’t changed much in hundreds of years. Transmission. Delivering information. But knowledge is something that has to be constructed in the brains of the learners.

The process of learning:

  1. Transfer of information (in class)
  2. Assimilation of the information (out of class) This is what teachers should focus on

So then in class teach by questioning, rather than by telling (that what Socrates did…)

Peer learning-beginning learner has more empathy with someone who doesn’t understand than the teacher who has understood for years. The learning takes place in the discussion.

Benefits of cognitive dissonance to gain understanding of difficult concepts.

Flip the learning – get the info before the lesson:

  1. Video-pace set by video, passive
  2. Reading-learner sets the pace, more active

Perusall-social learning platform where teacher uploads text for students to read before lesson. Students can add questions and annotations and the platform has some algorithms that track student engagement and completion.

Who owns the learning? Alan November

Link to presentation

 

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